REVIEW: THE MOON DIVER

The weight of past endeavours seems to import complicated upon some, maybe no some-more so than Koichi Yotsui, the author of the strange Strider. That diversion was THE benchmark for 2D side-scrolling titles of the time and- arguably for the vast partial of what's come thereafter too. Now he's been drafted in to supplement his substantial talents to Square-Enix's complicated take upon the genre, Moon Diver. The subject is, does he still retain the sorcery hold after all this time?

 

Set in the 22nd century, Moon Diver tells the story of the universe in nearby hurt during the hands of Faust, the child wielding the unthinkable energy of Mephistopheles which can emanate hold up from nothing. Up opposite such the force (and let's face it, after being means to lay rubbish to an complete universe this child isn't starting to be fobbed off with the KFC Bargain Bucket and- the used duplicate of Modern Warfare 2 ) it doesn't demeanour as good crafty for the superfluous race of the third world from the sun. Thankfully, dark between the survivors, lurks the tiny rope of heroes who can assistance frustrate the hazard of Faust and- his army.

 

Set opposite twelve levels, any widely separated in to sub-stages, Moon Diver is your exemplary side-scrolling movement platformer in the cover of the aforementioned Strider, though with the lurch of Castlevania thrown in for great measure. The player can name the singular of 4 characters with which to hack, condense and- in all sully all in their trail and- all the tropes informed to the genre have been benefaction and- correct; quarrel your approach by the opposite levels until opposed the trainer (of screen-filling proportions), wash and- repeat to the end.

 

Each rivalry finished with adds to an knowledge club which allows the player to enhance their health, sorcery and- energy meters over time. Typical of titles which utilize this system, the primary levels fly in, though once the tall teenagers and- early twenties have been reached it can turn something of the grind. There's the singular some-more collection which can be combined to the players arms depot in the form of MoonSault Combinations (MC's)  dotted around the assorted stages, the small in the open, the small devilishly dark divided in tough to strech locations. Amongst descent skills, MC's have been additionally means to broach proxy invisibility, or blind enemies, permitting the small remit from the action.

 

The art character has the exemplary Japanese feel to it, with all of the 4 categorical player characters flushed with designs which will no disbelief have people branch up during Expo's and- Cosplay functions ready to go as any the singular of the them. Highly general they might be, though in the context of the diversion they do the pursuit only fine. Graphically all looks great with the small stand-out levels upon show, though what would've been good is the bit of accumulation in enemies encountered. Sadly there's really small in the approach of differences outward of trainer encounters, even in the after levels.

 

Moon Diver was many really written to be played with some-more than the singular person, so thankfully the online drop-in commune is the thing of beauty as good as definitely seamless in all the time this reviewer tested it. Helping to keep any alternative alive can roughly be the full time job  (anyone who plays this diversion for any length of time will come to complete severe profanities during the laser turrets which have as good visit an appearance), as good as mixing MC's to broach illness or super-charged attacks upon the trainer is an refreshing experience, display only how many suspicion has been put in to this aspect.

 

In actuality commune fool around additionally reveals the loyal role of this game, in as many as the singular player apportionment feels similar to an assumed grub in more aged to how good all fits together when personification with company. If the choice for online gaming isn't viable, the commune can additionally be played locally and- is as elementary as joining the the singular some-more controller and- jumping in. Bravo to developer Feelplus for such the good suspicion out and- superb system, which could have simply been overlooked. Despite the fun as good as the clarity of intercourse fostered throughout, even the many studious of gamers will turn wearied by the undiluted boredom which constitutes the twelfth and- last level. As an practice in frustration, it's tough to find something which will poise the larger exam to the calm of those in the group, so it's no warn to see the small dump out prolonged prior to the climatic last conflict with Faust himself.

 

If anything stands out about Moon Diver it's which it's flattering unrelenting, though positively not in the ways we expect. Certainly it can be difficult, though the routine which kicks in after the couple of levels creates it the tough diversion to indeed adore for the piece for one person player experience. Just similar to Castlevania: Harmony of Despair,  those with the unchanging rope of online friends will find it the fun diversion which creates undiluted clarity when the organisation have been all fighting together, the cause which has to be deliberate when meditative of purchasing this title. Solo players need not apply.

Mike 29 May, 2011


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Source: http://www.digdod.com/review-the-moon-diver-1032646.html
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